Thursday, May 1, 2008

Manga Artist – Exhibition


I’m not going to miss this one!

ZOMG! The One Academy is organizing the International CG and Digital Art Exhibition and Art Convention from the 8th-11th of May!

They’ve got a huge exhibiton showcasing multimedia, interactive and digitally drawn works. They also invited Benjamin Zhang Bin for a talk – this guy has won the highest award for commercial artists in China, which the Original Animation and Comic Competition in 2004.

Apart from that, they also have seminars and workshops during the 4 days.

They’ve also arranged to have a Cosplay contest and a Digital Manga Illustration competition with this event, think I’ll try my luck with the competition – it might be just what I need to get started with a career in local Manga scene.

After all, magazines like Gempak and Comic Fiesta are involved in this event too. Who knows, I might bump into someone who can help me along my way ;)


Manga Artist – Competition

Malaysia’s starting to open up more and more opportunities for local Manga Artists.

Unfortunately, I only noticed this one too late:


(Image - Putrajaya Arts Fest Original Manga Poster...)

Putrajaya Arts Festival - the Original Manga Competition.

I just had to stumble on this poster nearly 2 weeks too late...

(image - the bunting. argh...)

(image - the bunting closeup. bloody hell, why did they leave it outside the shop when it already ENDED?!)

The festival council teamed up with Komik Factory, another local comic magazine, to hold this competition. There also seemed to be a Manga workshop on the 22nd of March, during the prize giving ceremony.

There wasn’t much details on the website apart from this poster, even the rules and regulation did not state the reason for such an event.

Apart for local mangaka to win a big wad of cash and potentially build some connections with some local industry players… Argh. TT_____TT

But I’m hopeful this will turn into an annual event – there was a huge turn out on the Prize Giving/Manga Workshop day

Wednesday, April 30, 2008

Manga Artist – Community


Here’s a place to go for the love! (unfortunately, it's going through some maintainence right now... check back later k? click here to head to the site in the future.)


Anyways, this forum is pretty big in the local Manga/Anime circles – the main committee is responsible for arranging some of the biggest Doujin markets and Cosplay events in the Klang Valley.

Over the years, this event forum has gone from strength to strength, even attracting big name corporations like Wacom and Anime to sponsor their events.

Anyone can join this forum, and the community here is pretty tight-knit.

If there’s anywhere to gain a foothold in the Manga/Doujin (Home-created Manga) community in Malaysia, this would be it.

Tuesday, April 29, 2008

MANGA: Mainstream >>> Independent

Factoid: Any Manga reader or artist will favor one genre of Manga that the Mainstream has established.

Mainstream in this sense are the publishers of Manga, whom have to sate the incredible demand of Manga readers firslty in Japan, the Mecca of Manga. And nowadays, the rest of the world who also consumes Manga.

Most of the well-known and best selling manga are released WEEKLY, chapter by chapter, in a big phone-directory sized magazines called Tankobon. Then, when they get big enough, they get sold as smaller, A5 sized versions.

(Image - the Weekly Shonen Jump 2004 New Year Special, can you spot some Big Name Manga here?)

(Image - a blogger with his Bleach Tankobon)
(Image - Bleach Volume 1)

So, publishers like Shonen Jump here, are under pressure to churn out manga fast - so, out of logistics and a clarity, Manga has more or less fallen into very clear cut and very different categories to suit different readers.



Well, looking into Manga's Past History and wasn't too hard - I began asking alot of my friends, like myself, have been exposed to the culture than a a third of their young life.
(Yes, v b Otaku, that's Hard Core Manga/Anime fans for you =P) I explained briefly I was looking on how Mainstream and the Independent groups affect the Manga art styles, story telling and the rest of the industry, then asked if they have also made such observations or felt such shifts during the many years they have been following this industry. Not surprisingly, they agreed, and shared some of their experiences.

The first thing they all agreed on were the very well established genres -
Shojo for the girls, and Shonen for the Boys. This two main separators is where any Manga reader will begin.

Shojo
(Image -Glass Mask by Suzue Miuchi) (Image - MARS by Furuyumi Soryo)

Storyline: Romance and Relationships, boys meets girl, someone MUST fall for someone...Drama, usually set in current day society, if not in famous cliche themes like love from ancient, bygone eras.
Art Style: Airy, light strokes; big doe eyes; lots of visual showing emotion; lots of shiny, soft patterns in background to create the mood; feminine and delicate features, even the male will look fragile and slender (and you wonder why so many popular Asian male actors/singers look like girls...their fans grew up on this)

Shonen (Image - Crossbone GUNDAM by Hasegawa Yuichi)

(Image - PARODY of Rurouni Kenshin by Nobuhiru Watsuki)

Storyline: Adventure. or Sports. Someone must get something or must fight someone. Again. and again. and again.
But then again, the cliche shallow ones go on like Pokemon.
The deeper, better storylines reaches out to readers and inspire them to think, and to go out and catch a dream. or fight some fear.

Art Style: LOTS of action lines (note the diagonal strokes in both images), very solid, usually very detailed backgrounds/ fight sequences/ angles.


I suppose Streamlining it to Manga for Boys and Manga for Girls gets the story across faster and so, the reader "gets it" with maximum impact. And then come back for more.

Imagine getting a dreamy, lovey-dovey teenager girl to read a Manga of underdog high school footballers trying to go pro.
Or getting a basketball loving dude to sit through a romantic tale of a Chinese princess forbidden love for a Dragon prince.

Not likely to go down well...

Them Manga publishers are smart, I think focus on producing solely Shonen/Shojo because that's the kind of stories their readers want.

Sunday, April 27, 2008

Concept Artist – Random Links

I’m feeling generous, so here’s some blogs I go to for some gossip about the video game industries:

Kotaku.comI go here for the free Concept Art leaks this guy posts. Loooove the images <3>

That Video Game Blog – this site’s got good scoop on the industry too. I usually check this site for info mainstream game sites don't publish first.


Concept Artist – Employment Part 3/3

Did my research and found out that Lucas Arts - George Lucas’s company, which produced the “Star Wars” and “Indiana Jones” movies – have a base in Singapore! Lucasfilm Animation is right next door!

Why does Singapore have so many good studios?

Here’s the man himself on moving to the Lion City (extracted from here)

"I've been a fan of Asian animation and illustration all my life. Asian cinema has had a particularly big impact on a lot of my work. When we began thinking about developing new ways to explore the craft of animation, it seemed a natural step to combine the two."

–George Lucas-

It’s obvious I would need the best of my art skills to qualify working here – I’d have to work at a level that would continue to impress and inspire generations that have already seen the amazing works that this line has already put out.

Also, I would need good story telling skills. This legendary household brand has always been associated to good, if not revolutionary storytelling, since its beginnings in 1971.

…and considering it’s Singapore, I can expect to have to fight tooth and claw to get somewhere in this company.

Concept Artist – Employment Part 2/3

I would probably start a career in concept art here – with this small studio called Imaginary Friends.

This Singaporean studio does illustrations for comics, trading cards, board games and video games. They also take on the occasional illustrations jobs from the local advertising firms in Lion City.

They have gotten some work done for big names like DC Comics (owns Superman, Batman); Upper Deck Entertainment, a company printing and distributing popular card games such as the English version of Yu-Gi-Oh and World of Warcraft trading cards ; and Viz Media which handles the English translation and international distribution of Japanese Manga.

Also, they produce really good art books (portfolios, obviously) from time to time. Check out their Pepper Project and Imagine books! (Click on the images to head to their site)

(Image - Pepper Project, click image to head to the site)

(Image - Imaginary Friends - Imagine Artbook, the annually released collection of works from this group, click image to head to the site)

They seem to have a tight bunch of creatives there in Imaginary Friends, and they are passionate about anything they do. It would be awesome to work with a bunch like that.

I guess to make it with this company, I’d need to get my skills up to their level, and be just as madly happy about doing work for the game and comic industries. I might need to pick up some basic web design skills as most of their best work is accessed by the general public online (that’s how I found out about them anyway).

Concept Artist – Employment Part 1/3



My first obvious step would be to post my portfolio (after a good brushing up that is) on this website – CGSociety.(click the banner to go to site)

I would be showcasing an unlimited number of my works among some of the best in the industry in this website, for a small annual fee of USD 29.95. This website would be a good place for me to start building connections with industry giants, and maybe even gain a mentor.

This online portfolio archive also has some HUGE contests – such as this year’s CG Challenge


An excerpt from the site explaining this contest:

“The CG Challenges are the largest online art contests of their kind, with huge amounts of sponsorship and publicity for each challenge. Working within guidelines and software limitations, artists are challenged to create outstanding artworks based upon set themes while showing their work-in-progress to the community.”

I suppose getting an award from this community would be a good career advancement - and I've seen some entries that won top honors were not very polished in an artistic sense, but were chosen for having a good story behind it. I'd like t to produce work like that.


Concept Artist – Brushing Up Part 2/2

My second option – second only because of the inconvenience of higher living costs of living in a country with a higher-valued currency – is Gnomon.

This institute is in Canada – which according to a few knowledgeable acquaintances of mine – is one of the best places in the world to learn about the film and games industry. This academy is more focused on 3D, but they also offer courses for Concept Design Illustration – Great 2D works are the foundation of great 3D productions after all.

I’ll probably be enrolling in their 10 Week Analog programme. This programme gets students to master the basics of illustrations and then gets them to learn how to apply everything they know into capturing their mind’s images and the stories behind them in sketches, illustrations and even sculptures. There’s even a class called Acting for Artists – to get the artist to realize the way their characters move relating to the characters emotions, environment and reality.

They’re really serious about their craft here in Gnomon.

And this just in, they have online courses and training dvds as well, so I might just start with those. (click images to view more)

Image - Chet Zar's digital creature drawing - quick and easy tips and tricks to for character design.

Image - Speedpainting to Concept Art - David Levy shows how to turn sketches into full fledged concept drawings. Just Amazing.


Concept Artist – Brushing Up Part 1/2


In the concept design industry, artists need to capture EXACTLY what amazing new worlds and their inhabitants they see in their heads on to a tangible canvas. How else can they engage their audience enough to transport them into this new world of theirs?

Right now, I’m quite stuck at drawing manga styled visuals in black and white, so I’m thinking of enrolling in some professional training courses that can get me creating some believably realistic images.

First place that comes to mind would be The One Academy.

(Image - Mixed media by Liw Chek Kee, One Academy)

This local institute is famed for its Illustration programme. Its students have proven this college’s effectiveness and through testimonials from friends (happy la y’all, I’ve got one more year in a Certain Somewhere…) who have graduated from there, this college has a very strong creative community spirit, everyone’s so motivated to produce great work. I need a bit of that in my life again.

Concept Artist – Further Self Analysis

I love stories. Stories move me. Stories have this way in making reality more real to me. Stories distill the true essence of life for me and allow me to experience. They open up new worlds for me, they allow me to walk different lives and learn from them so I may enrich my own.

And that is why I’ve also fallen in love with concept art. Concept Art is the first tangible stage of story-telling in the video game, movie and other similar industries. Whatever new worlds, new realities story tellers would need to share are made REAL in concept drawings.

Words can form images in your head, but seeing these images fleshed out in living detail in front of you is mind blowing.